These days we have more distractions than ever and the hybrid workplace is presenting enormous challenges to business professionals. We are paralyzed by text, emails, reminders, and social media. The Strong Game can be used in meetings to bring out people’s knowledge of the meeting content, stimulate interest, collect instant feedback and create personal connections that remove social barriers between us.
Weekly Update Meetings
Every week Chris meets with his team. Its been difficult in the online world as his team no longer have time for bonding moments and they don't seem to gel like they used to. All week his team talk to each other on Zoom and MS Teams calls which are always brief and no-one spends any time catching up on the lives. In the last month Chris's weekly meeting have had very little spark and many key team members have stopped engaging in discussions. As he has so busy he only has minutes to come up with ice breaker ideas before each meeting and they never seem to work out.
Solution: Teams, Social, Trivia, and Survey Questions
Prior to starting each meeting, Chris runs a Strong Game trivia challenge from the pre-built library of games. He shares next week's trivia topic in advance and assigns players to different pre-built groups each week so that staff who don’t normally work together have a chance to collaborate together and get to know one another.
Chris removes questions from the pre-built library game to keep games short – In the 10 minute range
Sometimes he lets people self-select into teams, and other times he assigns people teams
Once the game started everyone was fully engaged. Everyone had a chance to connect in their groups and have short discussions on their previous week's successes (one of the social questions), while having a laugh at some of the company trivia questions Chris produced. His pre-built questions he used were also a hit as they included video snippots of recent movies and even some from classics.
Chris was happy to see smiling faces and hear some laughter in the main web meeting room once the Strong Game was over. The entire effort to create the game took Chris less than 5 minutes and that time proved to be well spent.
Project Kickoff Meeting
Willow is a senior manager who has been given a major project to manage and has pulled together a team of people from across four different departments. This is a big project that will impact almost all parts of the organization and contains a lot of detailed changes to operating policies and procedures. Most of this group have never worked together and they include some new comers to the organization as well as senior leaders who have been at the company for over 20 years.
Solution: Social, Trivia, and Survey Questions
Willow's goals for the Strong Game and her approach
Willow has two goals, the first is to create an environment where her team can get to know one another and get comfortable enough with each other that they can engage in meaningful, difficult conversations. To do this, she creates ice breaker questions designed to have team members reflect and share stories regarding previous projects they worked on:
Name a project you previously worked on that was executed well.
Name a project you previously worked on that failed to launch.
What was the top skill that you brought to the most successful project you previously worked on?
The reason behind choosing these questions is to bring out commonalities amongst the attendees, creating bonds below the surface that will last at least for the term of the project.
Willow's second goal is to generate awareness of why the new project is so important, and what problems it’s successful implementation will solve. For this, she generates a number of trivia and survey questions.
Trivia questions will require the group to pull together and try to identify correct answers:
Which legacy system will this new system replace?
How many years has the legacy system been used for?
Using our current purchasing process, how many different departments are required to sign off on a 100,000 dollar purchase?
Survey questions will ask everyone to share their own ideas and perceptions on the project and it’s impact to the organization:
Enter one word that describes how you currently feel about this project
What is the first thing you think this project team should focus on?
Do you think the proposed project timeline is reasonable? (yes or no)
By using the ice-breaker and trivia questions, Willow created an environment where her team members could chat with one another about previous projects they worked on. They got to know one another and the project in far more detail. The survey questions were illuminating for Willow, as they provided her some insight on how members of her team felt about the project value, timelines, and overall direction.
By gamifying the content Willow could see instant deeper connections in her team. People used to struggle remembering each other’s names but that was a thing of the past after using the Strong Game.