MEETINGS

A successful meeting means that all attendees participated and were engaged in the discussion.  Groupthink cannot happen, people cannot be distracted and everyone must be aligned to work together and have a constructive dialogue.  


These days we have more distractions than ever and the hybrid workplace is presenting enormous challenges to business professionals.  We are paralized by text, emails, reminders, and social media. The Strong Game can be used in meetings to bring out people’s knowledge of the meeting content, stimulate interest, collect instant feedback and create personal connections that remove social barriers between us

Case Studies

Weekly Update Meetings

 

Solution: Game Library Trivia Challenge

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Prior to starting each meeting, Chris runs a Strong Game trivia challenge from the pre-built library of games. He shares next weeks trivia topic in advance and assigns players to different pre-built groups each week so that staff who don’t normally work together have a chance to get to collaborate together and get to know one another.

  • Chris removes questions from the pre-built library game to keep games short – In the 10 minute range

  • Sometimes he lets people self-select into teams, and other times he assigns people teams

The Outcome

Prior to starting each meeting, Chris runs a Strong Game trivia challenge from the pre-built library of games. He shares next weeks trivia topic in advance and assigns players to different pre-built groups each week so that staff who don’t normally work together have a chance to get to collaborate together and get to know one another.

 

Project Kickoff Meeting

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Solution: Team Based Game with Social, Trivia, and Survey Questions

Frank is a senior manager who has been given a major project to manage and has pulled together a team of people from across 4 different departments.  This is a big project that will impact almost all parts of the organization and contains a lot of detailed changes to operating policies and procedures.  

Questions

The first part of Franks problem is to create an environment where his team can get to know one another and get comfortable enough with other that they can engage in meaningful, difficult conversations.  To do this, he creates ice breaker questions designed to have team members reflect and share stories regarding previous projects they worked on:
 

  • Name a project you previously worked on that was executed well.

  • Name a project you previously worked on that failed to launch.

  • What was the top skill that you brought to the most successful project you previously worked on?

The second part of franks problem is to generate awareness of why the new project is so important, and what problems it’s successful implementation will solve. For this, he generates a number of trivia and survey questions.
Trivia questions will require the group to pull together and try to identify correct answers:

  • Which legacy system will this new system replace?

  • How many years has the legacy system been used for?

  • Using our current purchasing process, how many different departments are required to sign off on a 100,000 dollar purchase?

 

Survey questions will ask everyone to share their own ideas and perceptions on the project and it’s impact to the organization:

 

  • Enter one word that describes how you currently feel about this project

  • What is the first thing you think this project team should focus on? 

  • Do you think the proposed project timeline is reasonable?  (yes or no)

Teams

The first part of Franks problem is to create an environment where his team can get to know one another and get comfortable enough with other that they can engage in meaningful, difficult conversations.  To do this, he creates social questions designed to have team members reflect and share stories regarding previous projects they worked on:
 

  • Name a project you previously worked on that was executed well.

  • Name a project you previously worked on that failed to launch.

  • What was the top skill that you brought to the most successful project you previously worked on?

The Outcome

The social and trivia questions Frank created an environment where his team members could chat with one another about previous projects they worked on and get to know one another and the project.  The survey questions were illuminating for Frank, as they provided him some insight on how members of his team felt about the project value, timelines, and overall direction