TRAINING SESSIONS

Creating activities that keep your learners engaged is difficult. Utilizing confusing technology can make things confusing, and further disengage learners. We've created a perfect platform for trainers and facilitators to use in training sessions - One that works on any browser, requires no downloads, and has a super intuitive interface.  Oh, and it's gamified. 

Check out some of our case studies below for ideas on how to incorporate the Strong Game into your training sessions and activities. 

Case Studies

Policy & Procedure Training

 

Simon is responsible for facilitating the mandatory site safety training all employees working on site.  The site safety training program is based on Safe Working Procedures which proscribe policies and procedures to be enacted.  Simon has consistently struggled with achieving a consistent outcome for his training, and he is looking for ways to gauge participant understanding, while keeping people engaged.

Solution: Multiple Choice Questions

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Simon created 3 custom multiple-choice Strong Games to use after each of the 3 segments in his training session. Each question was presented as an employee scenario where class participants were asked to select what the appropriate action to be taken was. 
Directly after the Strong Game, participants were given a break.  

During this time, Simon reviewed the game results in our instant reporting analytics features, and identifies which questions were poorly answered by the class (including how long it took for participants to answer, or if there first guess was wrong).  Viewing report results in our included graphs, he is quickly able to identify the poorly answered questions, and when the class comes back from break, pivots his training to review the problem areas again before proceeding.

The Outcome

Using the Strong Game analytical tools, Simon is now able to gauge participant understanding quickly and change his training materials to review topics that not being understood clearly.  With this data, he is also able to pinpoint areas in the training material that are weak and do not clearly articulate the procedures and policies and can now update the materials between sessions.  

Respect in the Workplace Workshop

 

Charles facilitates a Respectful Workplace training course that covers Human Rights law, and his corporations Respectful Workplace Policies.  He was recently tasked with creating a synchronous online training program to include employees working at service locations all over the country.  While the lecture style content is easily delivered over the web meeting software, he is challenged to develop activities that the participants can engage with that reinforce the material, and give participants a chance to apply what they have learned.

Solution: Video Question

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One of the most challenging aspects of Respectful Workplace training is developing participant awareness on how disrespectful behaviours impact everyone. Prescriptive content (out of the box training) can include scenarios and activities that are contrived, or completely unrelated to participants workplaces and professions.

Charles enlisted the aid of several coworkers and together they created several situational videos.  Employees acted out the most commonly reported issues the company faces, at different site locations.
Participants were assigned seating in table groups so that employees working together would not be in the same team.  After introductions, Charles opened the training session with a short Strong Game using some of our included Social Questions so that the table groups would get to know one another.

Setup: 

  • Participants were separated into groups of 4 or 5

  • Videos were shown to the class, and groups were asked to discuss which of the 4 available answers were the most appropriate to the situation presented in the video

  • The game timer was set to 3 minutes to allow for discussion (and can be terminated early by the instructor if needed)

  • Group points and individual points were acknowledged, but no prizes or competition is encouraged

  • Users are reminded that they don’t have to answer the same as the rest of their group

The Outcome

In this instance the Strong Game wasn’t used for friendly competition, there were no prizes for any point leaders. 


Groups were talking about the videos and about the employees and locations they recognized.  There were more than a few knowing looks shared by the situations presented in the videos. 


Charles was happy to observe groups talking about both the situation presented in the videos in general, as well as the potential appropriate response answers.  In fact, discussion about the disrespectful situations in the videos was so pervasive that he had to stop the timer and open the class up for more fulsome discussion on those topics.  These videos quickly became the focal point for his whole respectful workplace training program, and he changed his training program to accommodate discussion generated by them.
 

Online Version:  To complete this activity online, you will need web meeting software that supports users initiating ‘break out room’ discussions between participants. This will allow users to make short side meetings with each other in between questions.

Identifying Social Styles

 

Albert was eager to use to the Strong Game in his ‘Adapting to Social Styles’ training program.  This training program is mandatory for all staff at his company, and he is looking for an inclusive platform to use that engages all participants regardless of how ‘outgoing’ or ‘shy’ participants may be.
He has sourced 4 different videos of actors demonstrating the 4 different social styles and has incorporated those videos into a group activity.

Solution: Video Questions to Identify Social Style

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Facilitator Instructions:  Albert created 4 different social style questions, and uploaded the video representing each style in the associated question (analytical, driver, amiable, expressive).  Each video has an actor portraying an interaction based on a specific style.  He separates the class into random groups of 5, and asks them to watch each video, discuss amongst themselves which social style is being represented, and select it from the available multiple choice answers.

Multiple Choice Question: “What social style is being demonstrated by the person in this video?  

Answers:  Analytical, Driver, Amiable, Expressive
Time Set:  20 seconds
Optional:  Use the points system and podium to gamify the activity, and offer prizes for most points
Future Development:  Albert currently has only basic videos demonstrating the most obvious social style qualities and would like to develop more advanced videos that include more subtle, difficult to identify behaviours.

 

The Outcome

This activity replaced a ‘discuss the social styles’ at your desk activity.  He was pleased to see groups watch each video multiple times on their phones.  Individual participation levels were at 100%, and anxiety around the activity was low (some previous participants refused to participate in Role Play activities).
Albert could also see which groups and individuals were correctly grasping the styles by viewing results on the analytical reporting tool.